Finish remaking UI rendering
Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
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a20a2d2d8c
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@ -6,6 +6,7 @@ import fr.username404.snowygui.gui.SnowyScreen
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import fr.username404.snowygui.gui.elements.ClickBox
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import net.minecraft.client.input.MouseButtonEvent
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import org.lwjgl.glfw.GLFW
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import kotlin.math.roundToInt
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object ClickGui: SnowyScreen() {
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override val components = mutableSetOf<Element>()
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@ -18,8 +19,8 @@ object ClickGui: SnowyScreen() {
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private var draggingBox: String? = null
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private inline fun currentBoxContext(args: ClickBox.() -> Unit): Unit? = draggingBox?.run { boxContext { if (name.string == draggingBox) args() } }
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private var offsetX: Double = 0.0;
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private var offsetY: Double = 0.0;
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private var offsetX: Double = 0.0
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private var offsetY: Double = 0.0
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override fun mouseClicked(event: MouseButtonEvent, isDoubleClick: Boolean): Boolean {
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if (event.input() == GLFW.GLFW_MOUSE_BUTTON_LEFT) {
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clickBoxes.find { it.isWithinBounds(event.x, event.y) }?.let { draggingBox = it.name.string }
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@ -36,8 +37,12 @@ object ClickGui: SnowyScreen() {
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override fun mouseDragged(event: MouseButtonEvent, mouseX: Double, mouseY: Double): Boolean {
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if (event.input() == GLFW.GLFW_MOUSE_BUTTON_LEFT) {
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currentBoxContext {
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x = (event.x + offsetX).coerceIn(0.0..this@ClickGui.width - width.toDouble())
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y = (event.y + offsetY).coerceIn(0.0..this@ClickGui.height - height.toDouble())
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val targetX = (event.x + offsetX).coerceIn(0.0..this@ClickGui.width - width.toDouble())
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val targetY = (event.y + offsetY).coerceIn(0.0..this@ClickGui.height - height.toDouble())
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// Snap to integer pixels => stable spacing
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x = targetX.roundToInt().toDouble()
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y = targetY.roundToInt().toDouble()
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}
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}
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return super.mouseDragged(event, mouseX, mouseY)
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@ -12,10 +12,11 @@ import net.minecraft.client.Minecraft
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.network.chat.Component
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import net.minecraft.util.ARGB
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import kotlin.math.floor
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import kotlin.math.roundToInt
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import org.jetbrains.annotations.ApiStatus
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import java.util.TreeSet
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import kotlin.collections.LinkedHashSet
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import kotlin.math.roundToInt
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@ApiStatus.Internal
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class ClickBox(
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@ -74,13 +75,17 @@ class ClickBox(
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}
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override fun render(guiGraphics: GuiGraphics?) {
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val xi = floor(x).toInt()
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val yi = floor(y).toInt()
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// Header
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RenderingUtil.drawRectangle(
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RenderingUtil.drawSlantedHeader(
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guiGraphics = guiGraphics,
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x = x,
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y = y,
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height = height,
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x = xi,
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y = yi,
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width = width,
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height = height,
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slantTop = inclination,
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color = color,
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opacity = opacity
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)
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@ -88,8 +93,8 @@ class ClickBox(
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// Body
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RenderingUtil.drawRectangle(
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guiGraphics = guiGraphics,
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x = x,
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y = (y + height),
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x = xi.toDouble(),
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y = (yi + height).toDouble(),
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height = clickboxHeightOffset,
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width = width + inclination.roundToInt(),
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color = color,
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@ -99,24 +104,36 @@ class ClickBox(
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// Separator line
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RenderingUtil.hLine(
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guiGraphics = guiGraphics,
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x1 = (x + inclination).toInt(),
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x2 = (x + width).toInt(),
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y = (y + height).toInt(),
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x1 = (xi + inclination).toInt(),
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x2 = (xi + width),
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y = (yi + height),
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rgb = Colors.WHITE_LINES.hexValue,
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opacity = 1f
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)
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if (buttons.isNotEmpty()) {
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val barWidth = 3
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val leftPadding = 3
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val gapToBar = 1
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buttonsProgressBar.apply {
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this.x = this@ClickBox.x + this@ClickBox.width - 3
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this.width = barWidth
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this.x = this@ClickBox.x + this@ClickBox.width - barWidth
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this.y = this@ClickBox.y + this@ClickBox.height + 3
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}.display(guiGraphics)
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val buttonWidth = (this@ClickBox.width - leftPadding - barWidth - gapToBar).coerceAtLeast(10)
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buttons.forEachIndexed { num, button ->
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val fullHeight = (y + height.toDouble())..(this.y + height + clickboxHeightOffset)
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button.also {
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it.x = this.x + 3
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it.x = this.x + leftPadding
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it.y = this.y + 3 + height + (((num + 1) - barStage) * 9)
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it.hidden = if ((num + 1) <= 8) ((it.y) !in fullHeight) else ((it.y + it.height) !in fullHeight)
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it.width = buttonWidth
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it.hidden =
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if ((num + 1) <= 8) ((it.y) !in fullHeight)
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else ((it.y + it.height) !in fullHeight)
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}.display(guiGraphics)
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}
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}
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@ -125,8 +142,9 @@ class ClickBox(
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guiGraphics?.drawString(
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this,
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Component.nullToEmpty(name.string),
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(x + 5).toInt(), (y + 2).toInt(),
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ARGB.opaque(Colors.TRANSPARENT.hexValue),
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(xi + 5 + (inclination / 2f)).toInt(),
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(yi + 2),
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ARGB.opaque(Colors.WHITE.hexValue),
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false
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)
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}
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@ -4,6 +4,10 @@ import com.mojang.blaze3d.opengl.GlStateManager
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import fr.username404.snowygui.gui.feature.Colors
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.util.ARGB
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import kotlin.math.ceil
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import kotlin.math.floor
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import kotlin.math.max
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import kotlin.math.min
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object RenderingUtil {
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fun prepareDraw() = GlStateManager._enableBlend()
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@ -27,18 +31,74 @@ object RenderingUtil {
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color: Int = Colors.TRANSPARENT(),
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opacity: Float = 1F
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) {
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if (guiGraphics == null) return
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val x1 = floor(x).toInt()
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val y1 = floor(y).toInt()
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val x2 = ceil(x + width).toInt()
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val y2 = ceil(y + height).toInt()
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prepareDraw()
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guiGraphics?.fill(
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x.toInt(), y.toInt(),
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(x + width).toInt(), (y + height).toInt(),
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argbFromRgb(color, opacity)
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)
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guiGraphics.fill(x1, y1, x2, y2, argbFromRgb(color, opacity))
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endDraw()
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}
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fun drawSlantedHeader(
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guiGraphics: GuiGraphics?,
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x: Int,
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y: Int,
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width: Int,
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height: Int,
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slantTop: Float,
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color: Int,
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opacity: Float
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) {
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if (guiGraphics == null) return
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if (width <= 0 || height <= 0) return
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val slant = slantTop.toDouble()
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val baseArgb = argbFromRgb(color, opacity)
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prepareDraw()
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for (dy in 0 until height) {
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val t = if (height == 1) 0.0 else dy.toDouble() / (height - 1).toDouble()
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val leftF = x + slant * (1.0 - t)
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val rightF = x + width + slant * t
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val left = min(leftF, rightF)
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val right = max(leftF, rightF)
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val lx = floor(left).toInt()
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val rx = floor(right).toInt()
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val yy = y + dy
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val midStart = lx + 1
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val midEnd = rx
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if (midEnd > midStart) {
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guiGraphics.fill(midStart, yy, midEnd, yy + 1, baseArgb)
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}
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val leftFrac = (left - floor(left)).toFloat().coerceIn(0f, 1f)
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val rightFrac = (right - floor(right)).toFloat().coerceIn(0f, 1f)
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val leftAlpha = (1f - leftFrac) * opacity
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val rightAlpha = rightFrac * opacity
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if (leftAlpha > 0f) guiGraphics.fill(lx, yy, lx + 1, yy + 1, argbFromRgb(color, leftAlpha))
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if (rightAlpha > 0f) guiGraphics.fill(rx, yy, rx + 1, yy + 1, argbFromRgb(color, rightAlpha))
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if (rx <= lx) {
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guiGraphics.fill(lx, yy, lx + 1, yy + 1, baseArgb)
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}
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}
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endDraw()
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}
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fun hLine(guiGraphics: GuiGraphics?, x1: Int, x2: Int, y: Int, rgb: Int, opacity: Float = 1f) {
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if (guiGraphics == null) return
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prepareDraw()
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guiGraphics?.hLine(x1, x2, y, argbFromRgb(rgb, opacity))
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guiGraphics.hLine(x1, x2, y, argbFromRgb(rgb, opacity))
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endDraw()
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}
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}
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