Start remaking UI rendering
Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
This commit is contained in:
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b51e0ec2e0
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1c43549b8f
@ -1,6 +1,6 @@
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package fr.username404.snowygui.gui
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import com.mojang.blaze3d.vertex.*
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import com.mojang.blaze3d.vertex.VertexConsumer
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import fr.username404.snowygui.Snowy
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import fr.username404.snowygui.gui.feature.Colors
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import fr.username404.snowygui.utils.RenderingUtil
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@ -58,8 +58,12 @@ abstract class ColoredElement(
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}
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}
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}
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internal fun VertexConsumer.colorEnd(color: Int = this@ColoredElement.color) = colorIt(color, opacity)
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protected fun defaultRectFunc() = RenderingUtil.drawRectangle(x, y, height, width, color, opacity)
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protected fun defaultRectFunc(guiGraphics: GuiGraphics?) = guiGraphics?.let {
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RenderingUtil.drawRectangle(it, x, y, height, width, color, opacity)
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}
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}
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fun hextoRGB(hex: Int): MutableList<Float> {
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@ -6,14 +6,10 @@ import fr.username404.snowygui.gui.ColoredElement
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import fr.username404.snowygui.gui.feature.ButtonImpl
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import fr.username404.snowygui.gui.feature.Category
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import fr.username404.snowygui.gui.feature.Colors
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import fr.username404.snowygui.utils.RenderingUtil.colorShader
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import fr.username404.snowygui.utils.RenderingUtil.endDraw
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import fr.username404.snowygui.utils.RenderingUtil.prepareDraw
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import fr.username404.snowygui.utils.RenderingUtil.renderBufferWithPipeline
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import fr.username404.snowygui.utils.RenderingUtil
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import io.github.config4k.extract
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import net.minecraft.client.Minecraft
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.client.renderer.RenderPipelines
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import net.minecraft.network.chat.Component
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import net.minecraft.util.ARGB
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import org.jetbrains.annotations.ApiStatus
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@ -44,13 +40,13 @@ class ClickBox(
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) {
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override val color: Int get() = this@ClickBox.color
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override fun render(guiGraphics: GuiGraphics?) {
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prepareDraw()
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colorShader(); defaultRectFunc();
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endDraw()
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defaultRectFunc(guiGraphics)
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}
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init { height = 8 }
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}
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var barStage: Int = 1; private set
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fun scroll(d: Double, e: Double, supplied: Double) {
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if (isWithinBounds(d, e, offsetHeight = clickboxHeightOffset.toDouble())) {
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with(buttonsProgressBar) {
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@ -75,33 +71,39 @@ class ClickBox(
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const val clickboxHeightOffset: Int = 80
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private const val inclination: Float = 2.5F
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}
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override fun render(guiGraphics: GuiGraphics?) {
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val x = x.toFloat()
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val y = y.toFloat()
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val currentHeight = y + (height + clickboxHeightOffset)
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prepareDraw()
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renderBufferWithPipeline(renderPipeline = RenderPipelines.DEBUG_TRIANGLE_FAN) {
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// Render the header:
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addVertex(x, y + height, 0.0F).colorEnd()
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addVertex(x + width + inclination, y + height, 0.0F).colorEnd()
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addVertex(x + width, y, 0.0F).colorEnd()
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addVertex(x + inclination, y, 0.0F).colorEnd()
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}
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// Header
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RenderingUtil.drawRectangle(
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guiGraphics = guiGraphics,
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x = x,
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y = y,
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height = height,
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width = width,
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color = color,
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opacity = opacity
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)
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renderBufferWithPipeline(renderPipeline = RenderPipelines.DEBUG_TRIANGLE_FAN) {
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// Render the box:
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addVertex(x, currentHeight, 0.0F).colorEnd()
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addVertex(x + width + inclination, currentHeight, 0.0F).colorEnd()
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addVertex(x + width + inclination, y + height, 0.0F).colorEnd()
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addVertex(x, y + height, 0.0F).colorEnd()
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}
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// Body
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RenderingUtil.drawRectangle(
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guiGraphics = guiGraphics,
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x = x,
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y = (y + height),
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height = clickboxHeightOffset,
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width = width,
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color = color,
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opacity = opacity
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)
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renderBufferWithPipeline(renderPipeline = RenderPipelines.LINES_TRANSLUCENT) {
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colorShader()
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addVertex(x + inclination, y + height, 0.0F).colorEnd(Colors.WHITE_LINES.hexValue)
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addVertex(x + width, y + height, 0.0F).colorEnd(Colors.WHITE_LINES.hexValue)
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}
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endDraw()
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// Separator line
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RenderingUtil.hLine(
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guiGraphics = guiGraphics,
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x1 = (x + 0).toInt(),
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x2 = (x + width).toInt(),
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y = (y + height).toInt(),
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rgb = Colors.WHITE_LINES.hexValue,
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opacity = 1f
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)
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if (buttons.isNotEmpty()) {
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buttonsProgressBar.apply {
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@ -117,15 +119,15 @@ class ClickBox(
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}.display(guiGraphics)
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}
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}
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guiGraphics?.run {
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with(Minecraft.getInstance().font) {
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drawString(
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guiGraphics?.drawString(
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this,
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Component.nullToEmpty(name.string),
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(x + 5).toInt(), (y + 2).toInt(),
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ARGB.opaque(Colors.TRANSPARENT.hexValue), false
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ARGB.opaque(Colors.TRANSPARENT.hexValue),
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false
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)
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}
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}
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}
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}
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@ -6,9 +6,6 @@ import fr.username404.snowygui.config.Configuration
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import fr.username404.snowygui.gui.ColoredElement
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import fr.username404.snowygui.gui.feature.ButtonInfo.Companion.Type
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import fr.username404.snowygui.utils.FontUtil
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import fr.username404.snowygui.utils.RenderingUtil.colorShader
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import fr.username404.snowygui.utils.RenderingUtil.endDraw
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import fr.username404.snowygui.utils.RenderingUtil.prepareDraw
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.client.input.MouseButtonEvent
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import kotlin.reflect.full.findAnnotation
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@ -46,20 +43,26 @@ sealed class ButtonImpl: ColoredElement(0.0, 0.0, 73, 8, opacity = 0.60F) {
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}.plus(Configuration.foundMacros).toTypedArray()
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)
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}
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var isDisabled: Boolean = false; set(value) {
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field = value
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hidden = value
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}
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@JvmField
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val info = this::class.findAnnotation<ButtonInfo>() ?: throw Exception("Missing @ButtonInfo annotaton")
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final override var color = info.parent.categoryColor; get() {
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return info.parent.box.color.let {
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if (field == it) field else it
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}
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}
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open val title: String = this@ButtonImpl::class.simpleName.toString()
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protected open fun execAction() = Unit
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private var wasWithinBounds: Boolean = false
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var toggled: Boolean = false; private set(value) {
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if (field xor value) {
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if (value) lightUp() else lightDown()
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@ -67,8 +70,10 @@ sealed class ButtonImpl: ColoredElement(0.0, 0.0, 73, 8, opacity = 0.60F) {
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execAction()
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} else field = value
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}
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private fun lightUp() { opacity += ButtonInfo.lightningFactor }
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private fun lightDown() { opacity -= ButtonInfo.lightningFactor }
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final override fun mouseClicked(event: MouseButtonEvent, isDoubleClick: Boolean): Boolean {
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wasWithinBounds = isWithinBounds(event.x, event.y).also {
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if (it) {
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@ -84,12 +89,12 @@ sealed class ButtonImpl: ColoredElement(0.0, 0.0, 73, 8, opacity = 0.60F) {
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if (wasWithinBounds && (info.kind == Type.CLICK)) {
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execAction()
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lightDown()
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}; return false
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}
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return false
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}
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final override fun render(guiGraphics: GuiGraphics?) {
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prepareDraw()
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colorShader(); defaultRectFunc();
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endDraw()
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defaultRectFunc(guiGraphics)
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if (guiGraphics != null) {
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FontUtil.drawScaled(guiGraphics, title, x + 1, y + 1, 0.75F)
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}
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@ -44,7 +44,7 @@ object Keystrokes: ButtonImplWithHud() {
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private fun drawKey(x: Double, y: Double, key: Int, guiGraphics: GuiGraphics?) {
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RenderingUtil.prepareDraw()
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RenderingUtil.drawRectangle(
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x, y, height / 2, height / 2,
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guiGraphics, x, y, height / 2, height / 2,
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color = color, opacity = getDynamicOpacity(key).toFloat()
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)
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RenderingUtil.endDraw()
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@ -68,7 +68,7 @@ object Keystrokes: ButtonImplWithHud() {
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hud.display(it)
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}
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init {
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if (!Position.values().map { it.value }.contains(currentPosition)) {
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if (!Position.entries.map { it.value }.contains(currentPosition)) {
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currentPosition = Position.LEFT.value
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}
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}
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@ -1,95 +1,44 @@
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package fr.username404.snowygui.utils
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import com.mojang.blaze3d.opengl.GlCommandEncoder
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import com.mojang.blaze3d.opengl.GlStateManager
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import com.mojang.blaze3d.pipeline.RenderPipeline
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import com.mojang.blaze3d.pipeline.RenderTarget
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import com.mojang.blaze3d.systems.RenderPass
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import com.mojang.blaze3d.systems.RenderSystem
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import com.mojang.blaze3d.vertex.BufferBuilder
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import com.mojang.blaze3d.vertex.Tesselator
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import com.mojang.blaze3d.vertex.VertexConsumer
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import fr.username404.snowygui.gui.feature.Colors
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import fr.username404.snowygui.gui.hextoRGB
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import net.minecraft.client.Minecraft
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import net.minecraft.client.renderer.RenderPipelines
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import org.joml.Matrix4f
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import org.joml.Vector3f
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import org.joml.Vector4f
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import java.util.OptionalDouble
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import java.util.OptionalInt
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.util.ARGB
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object RenderingUtil {
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@JvmStatic
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fun VertexConsumer.colorIt(color: Int, opacity: Float = 1F): VertexConsumer = hextoRGB(color).run {
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setColor(get(0), get(1), get(2), opacity)
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}
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fun colorShader() {}
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fun prepareDraw() {
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colorShader()
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GlStateManager._enableBlend()
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}
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fun endDraw() {
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GlStateManager._disableBlend()
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}
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fun drawRectangle(
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x: Double, y: Double, height: Int, width: Int,
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color: Int = Colors.TRANSPARENT(), opacity: Float = 1F
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): Unit = renderBufferWithPipeline(renderPipeline = RenderPipelines.DEBUG_QUADS) {
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fun VertexConsumer.colorIt() = colorIt(color, opacity)
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val x = x.toFloat() ; val y = y.toFloat()
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addVertex(x, y + height, 0.0F).colorIt()
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addVertex(x + width, y + height, 0.0F).colorIt()
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addVertex(x + width, y, 0.0F).colorIt()
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addVertex(x, y, 0.0F).colorIt()
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fun prepareDraw() = GlStateManager._enableBlend()
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fun endDraw() = GlStateManager._disableBlend()
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private fun argbFromRgb(rgb: Int, opacity: Float = 1f): Int {
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return ARGB.color(
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(opacity.coerceIn(0f, 1f) * 255f).toInt().coerceIn(0, 255),
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(rgb shr 16) and 0xFF,
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(rgb shr 8) and 0xFF,
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rgb and 0xFF
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)
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}
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val gpuSlice = RenderSystem.getDynamicUniforms().writeTransform(
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RenderSystem.getModelViewMatrix(),
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Vector4f(1F, 1F, 1F, 1F), // Alternative to old setShaderColor
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Vector3f(),
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Matrix4f()
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)
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fun renderBufferWithPipeline(
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name: String = "Dynamic vertex buffer",
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renderPipeline: RenderPipeline,
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renderTarget: RenderTarget = Minecraft.getInstance().mainRenderTarget,
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uniformAndSamplerConsumer: ((RenderPass) -> Unit)? = null,
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bufferBuilderConsumer: BufferBuilder.() -> Unit,
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fun drawRectangle(
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guiGraphics: GuiGraphics?,
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x: Double,
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y: Double,
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height: Int,
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width: Int,
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color: Int = Colors.TRANSPARENT(),
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opacity: Float = 1F
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) {
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val mode = renderPipeline.vertexFormatMode
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val builder = Tesselator.getInstance().begin(mode, renderPipeline.vertexFormat)
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bufferBuilderConsumer(builder)
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builder.buildOrThrow().use { meshData ->
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val encoder = RenderSystem.getDevice().createCommandEncoder() as GlCommandEncoder
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encoder.createRenderPass(
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{ name },
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renderTarget.colorTextureView!!,
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OptionalInt.empty(),
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renderTarget.depthTextureView!!,
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OptionalDouble.empty()
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).use { renderPass ->
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encoder.inRenderPass = false;
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RenderSystem.getDevice().createBuffer(
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{ name }, 40, meshData.vertexBuffer()
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).use { buffer ->
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val autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(mode)
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renderPass.setPipeline(renderPipeline)
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renderPass.setVertexBuffer(0, buffer)
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renderPass.setIndexBuffer(
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autoStorageIndexBuffer.getBuffer(meshData.drawState().indexCount()),
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autoStorageIndexBuffer.type()
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prepareDraw()
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guiGraphics?.fill(
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x.toInt(), y.toInt(),
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(x + width).toInt(), (y + height).toInt(),
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argbFromRgb(color, opacity)
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)
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// RenderSystem.bindDefaultUniforms(renderPass)
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renderPass.setUniform(
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"DynamicTransforms",
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gpuSlice
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)
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uniformAndSamplerConsumer?.invoke(renderPass)
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renderPass.drawIndexed(0, 0, meshData.drawState().indexCount(), 1)
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}
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encoder.inRenderPass = false;
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}
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endDraw()
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}
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fun hLine(guiGraphics: GuiGraphics?, x1: Int, x2: Int, y: Int, rgb: Int, opacity: Float = 1f) {
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prepareDraw()
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guiGraphics?.hLine(x1, x2, y, argbFromRgb(rgb, opacity))
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endDraw()
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}
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}
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Reference in New Issue
Block a user