Revert "Add a try and catch in the render function of ClickBox.kt."
This reverts commit 56896651a3622194660d57c733ab55be841b56b8.
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5df5199098
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@ -3,7 +3,6 @@ package fr.username404.snowygui.gui
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import com.mojang.blaze3d.systems.RenderSystem
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import com.mojang.blaze3d.vertex.DefaultVertexFormat
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import com.mojang.blaze3d.vertex.PoseStack
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import fr.username404.snowygui.Snowy
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import net.minecraft.client.Minecraft
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import net.minecraft.network.chat.TranslatableComponent
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import org.lwjgl.opengl.GL20
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@ -17,28 +16,24 @@ class ClickBox(x: Double, y: Double, private val name: TranslatableComponent? =
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RenderSystem.enableBlend()
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RenderSystem.defaultBlendFunc()
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with(buffer) {
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try {
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begin(GL20.GL_POLYGON, DefaultVertexFormat.POSITION_COLOR)
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// Render the header:
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vertex(x, y + height, 0.0).colorEnd()
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vertex(x + width + inclination, y + height, 0.0).colorEnd()
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vertex(x + width, y, 0.0).colorEnd()
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vertex(x + inclination, y, 0.0).colorEnd()
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begin(GL20.GL_POLYGON, DefaultVertexFormat.POSITION_COLOR)
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// Render the header:
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vertex(x, y + height, 0.0).colorEnd()
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vertex(x + width + inclination, y + height, 0.0).colorEnd()
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vertex(x + width, y, 0.0).colorEnd()
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vertex(x + inclination, y, 0.0).colorEnd()
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// Render the box:
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val fullHeight = (y + height) + 80
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vertex(x, fullHeight, 0.0).colorEnd()
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vertex(x + width + inclination, fullHeight, 0.0).colorEnd()
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vertex(x + width + inclination, y + height, 0.0).colorEnd()
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tessellator.end()
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// Render the box:
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val fullHeight = (y + height) + 80
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vertex(x, fullHeight, 0.0).colorEnd()
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vertex(x + width + inclination, fullHeight, 0.0).colorEnd()
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vertex(x + width + inclination, y + height, 0.0).colorEnd()
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tessellator.end()
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begin(GL20.GL_LINES, DefaultVertexFormat.POSITION_COLOR)
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vertex(x + inclination, y + height, 0.0).colorIt(0xF2F2FC).endVertex()
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vertex(x + width, y + height, 0.0).colorIt(0xF2F2FC).endVertex()
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tessellator.end()
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} catch (e: Error) {
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Snowy.logs.error("Error caught when rendering a ClickBox: $e")
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}
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begin(GL20.GL_LINES, DefaultVertexFormat.POSITION_COLOR)
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vertex(x + inclination, y + height, 0.0).colorIt(0xF2F2FC).endVertex()
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vertex(x + width, y + height, 0.0).colorIt(0xF2F2FC).endVertex()
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tessellator.end()
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}
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RenderSystem.enableTexture()
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RenderSystem.disableBlend()
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