Improve writeTransform call

Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
This commit is contained in:
Username404-59 2025-06-27 02:43:06 +02:00
parent d0f46afc28
commit 80204fcb01
Signed by: Username404-59
GPG Key ID: 7AB361FBB257A5D1

View File

@ -13,8 +13,6 @@ import fr.username404.snowygui.gui.feature.Colors
import fr.username404.snowygui.gui.hextoRGB
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.RenderPipelines
import org.joml.Matrix4f
import org.joml.Vector3f
import org.joml.Vector4f
import java.util.OptionalDouble
import java.util.OptionalInt
@ -47,9 +45,9 @@ object RenderingUtil {
val gpuSlice = RenderSystem.getDynamicUniforms().writeTransform(
RenderSystem.getModelViewMatrix(),
Vector4f(1F, 1F, 1F, 1F), // Alternative to old setShaderColor
Vector3f(),
Matrix4f(),
0.0F
RenderSystem.getModelOffset(),
RenderSystem.getTextureMatrix(),
RenderSystem.getShaderLineWidth()
)
fun renderBufferWithPipeline(
name: String? = "Dynamic vertex buffer",