Use a value of 40 for BufferType.VERTICES

Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
This commit is contained in:
Username404-59 2025-06-27 00:28:47 +02:00
parent 38df17d90f
commit 8e96814e12
Signed by: Username404-59
GPG Key ID: 7AB361FBB257A5D1

View File

@ -63,7 +63,7 @@ object RenderingUtil {
).use { renderPass ->
encoder.inRenderPass = false;
RenderSystem.getDevice().createBuffer(
{ name }, GpuBuffer.USAGE_VERTEX, meshData.vertexBuffer()
{ name }, GpuBuffer.USAGE_VERTEX + GpuBuffer.USAGE_MAP_WRITE, meshData.vertexBuffer()
).use { buffer ->
val autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(mode)
renderPass.setPipeline(renderPipeline)