Use a value of 40 for BufferType.VERTICES
Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
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@ -63,7 +63,7 @@ object RenderingUtil {
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).use { renderPass ->
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encoder.inRenderPass = false;
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RenderSystem.getDevice().createBuffer(
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{ name }, GpuBuffer.USAGE_VERTEX, meshData.vertexBuffer()
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{ name }, GpuBuffer.USAGE_VERTEX + GpuBuffer.USAGE_MAP_WRITE, meshData.vertexBuffer()
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).use { buffer ->
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val autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(mode)
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renderPass.setPipeline(renderPipeline)
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