Take doubles as arguments in fromRenderable
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@ -23,8 +23,8 @@ abstract class Element(
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((coordinateX >= this.x) && (coordinateX <= (this.x + this.width))) and ((coordinateY >= this.y) && (coordinateY <= (this.y + this.height)))
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((coordinateX >= this.x) && (coordinateX <= (this.x + this.width))) and ((coordinateY >= this.y) && (coordinateY <= (this.y + this.height)))
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companion object {
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companion object {
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private var caughtError: Boolean = false
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private var caughtError: Boolean = false
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fun fromRenderable(r: Renderable, x: Int, y: Int, width: Int, height: Int): Element {
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fun fromRenderable(r: Renderable, x: Double, y: Double, width: Int, height: Int): Element {
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return object: Element(x.toDouble(), y.toDouble(), width, height) {
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return object: Element(x, y, width, height) {
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override fun render(poseStack: PoseStack?) = r.render(poseStack)
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override fun render(poseStack: PoseStack?) = r.render(poseStack)
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}
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}
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}
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}
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