Take doubles as arguments in fromRenderable
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				| @ -23,8 +23,8 @@ abstract class Element( | ||||
|         ((coordinateX >= this.x) && (coordinateX <= (this.x + this.width))) and ((coordinateY >= this.y) && (coordinateY <= (this.y + this.height))) | ||||
|     companion object { | ||||
|         private var caughtError: Boolean = false | ||||
|         fun fromRenderable(r: Renderable, x: Int, y: Int, width: Int, height: Int): Element { | ||||
|             return object: Element(x.toDouble(), y.toDouble(), width, height) { | ||||
|         fun fromRenderable(r: Renderable, x: Double, y: Double, width: Int, height: Int): Element { | ||||
|             return object: Element(x, y, width, height) { | ||||
|                 override fun render(poseStack: PoseStack?) = r.render(poseStack) | ||||
|             } | ||||
|         } | ||||
|  | ||||
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