Remove an useless part of the Util object, and add a poseStack argument to the render function of the Renderable interface.

This commit is contained in:
Username404-59 2021-04-10 15:03:23 +02:00
parent 03f2963486
commit c50ce0696f
Signed by: Username404-59
GPG Key ID: 7AB361FBB257A5D1
4 changed files with 8 additions and 33 deletions

View File

@ -1,9 +1,9 @@
package fr.username404.snowygui.gui
import fr.username404.snowygui.rendering.Util
import com.mojang.blaze3d.vertex.PoseStack
class Box(x: Int, y: Int, scale: Int): Element(x, y, 20 * scale, 10 * scale) {
override fun render() {
Util.UIRect(x, y, this.width, this.height, opacity = 1F)
override fun render(poseStack: PoseStack?) {
}
}

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@ -1,10 +1,12 @@
package fr.username404.snowygui.gui
fun interface Renderable { fun render() }
import com.mojang.blaze3d.vertex.PoseStack
fun interface Renderable { fun render(poseStack: PoseStack?) }
abstract class Element(
var x: Int, var y: Int,
val width: Int, val height: Int
): Renderable {
fun display() { if (!hidden) render() }
fun display(stack: PoseStack? = null) { if (!hidden) render(stack) }
var hidden: Boolean = false
}

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@ -9,7 +9,7 @@ abstract class SnowyScreen(translatableString: String = "screen.snowy.gui", priv
override fun render(poseStack: PoseStack?, i: Int, j: Int, f: Float) {
if (poseStack != null) {
components?.forEach {
it.display()
it.display(poseStack)
}
}
}

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@ -1,40 +1,13 @@
package fr.username404.snowygui.rendering
import com.mojang.blaze3d.platform.GlStateManager
import com.mojang.blaze3d.systems.RenderSystem
import com.mojang.blaze3d.vertex.BufferBuilder
import com.mojang.blaze3d.vertex.DefaultVertexFormat
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.blaze3d.vertex.Tesselator
import net.minecraft.client.Minecraft
import org.lwjgl.opengl.GL11
internal object Util {
private val tessellator: Tesselator = Tesselator.getInstance()
private val buffer: BufferBuilder = tessellator.builder
fun UIRect(x: Int, y: Int, width: Int, height: Int, color: Int = -0x1, opacity: Float) {
val r = (color shr 16 and 255) / 255.0f
val g = (color shr 8 and 255) / 255.0f
val b = (color and 255) / 255.0f
RenderSystem.enableBlend()
RenderSystem.disableTexture()
RenderSystem.blendFuncSeparate(
GlStateManager.SourceFactor.SRC_ALPHA,
GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
GlStateManager.SourceFactor.ONE,
GlStateManager.DestFactor.ZERO
)
with(buffer) {
begin(GL11.GL_QUADS, DefaultVertexFormat.POSITION_COLOR)
vertex(x.toDouble(), y.toDouble() + height, 0.0).color(r, g, b, opacity).endVertex()
vertex(x.toDouble() + width, y.toDouble() + height, 0.0).color(r, g, b, opacity).endVertex()
vertex(x.toDouble() + width, y.toDouble(), 0.0).color(r, g, b, opacity).endVertex()
vertex(x.toDouble(), y.toDouble(), 0.0).color(r, g, b, opacity).endVertex()
tessellator.end()
RenderSystem.enableTexture()
RenderSystem.disableBlend()
}
}
fun UIString(poseStack: PoseStack, string: String, i: Float, j: Float) {
Minecraft.getInstance().font.draw(poseStack, string, i, j, 10)
}