Actually use a value of 40 for BufferType.VERTICES, and continue porting effort
Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
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04873a7a64
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d0f46afc28
@ -1,6 +1,5 @@
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package fr.username404.snowygui.gui.elements
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import com.mojang.blaze3d.systems.RenderSystem.teardownOverlayColor
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import fr.username404.snowygui.Snowy.Companion.MissingComponent
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import fr.username404.snowygui.config.Configuration
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import fr.username404.snowygui.gui.ColoredElement
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@ -16,6 +15,7 @@ import net.minecraft.client.Minecraft
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.client.renderer.RenderPipelines
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import net.minecraft.network.chat.Component
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import net.minecraft.util.ARGB
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import org.jetbrains.annotations.ApiStatus
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import java.util.TreeSet
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import kotlin.collections.LinkedHashSet
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@ -45,7 +45,7 @@ class ClickBox(
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override val color: Int get() = this@ClickBox.color
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override fun render(guiGraphics: GuiGraphics?) {
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prepareDraw()
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colorShader(); defaultRectFunc(); teardownOverlayColor()
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colorShader(); defaultRectFunc();
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endDraw()
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}
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init { height = 8 }
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@ -123,7 +123,7 @@ class ClickBox(
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this,
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Component.nullToEmpty(name.string),
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(x + 5).toInt(), (y + 2).toInt(),
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Colors.TRANSPARENT.hexValue, false
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ARGB.opaque(Colors.TRANSPARENT.hexValue), false
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)
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}
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}
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@ -1,6 +1,5 @@
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package fr.username404.snowygui.gui.feature
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import com.mojang.blaze3d.systems.RenderSystem.teardownOverlayColor
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import fr.username404.snowygui.ClickGui
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import fr.username404.snowygui.Snowy
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import fr.username404.snowygui.config.Configuration
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@ -88,7 +87,7 @@ sealed class ButtonImpl: ColoredElement(0.0, 0.0, 73, 8, opacity = 0.60F) {
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}
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final override fun render(guiGraphics: GuiGraphics?) {
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prepareDraw()
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colorShader(); defaultRectFunc(); teardownOverlayColor()
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colorShader(); defaultRectFunc();
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endDraw()
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if (guiGraphics != null) {
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FontUtil.drawScaled(guiGraphics, title, x + 1, y + 1, 0.75F)
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@ -3,13 +3,18 @@ package fr.username404.snowygui.utils
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import net.minecraft.client.Minecraft
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import fr.username404.snowygui.gui.feature.Colors
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.util.ARGB
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import org.joml.Matrix3x2f
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object FontUtil {
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fun drawScaled(guiGraphics: GuiGraphics, text: String, x: Double, y: Double, scaleFactor: Float, color: Colors = Colors.BLACK) {
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val stack = guiGraphics.pose()
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stack.scale(scaleFactor, scaleFactor, Matrix3x2f())
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guiGraphics.drawString(Minecraft.getInstance().font, text, (x / scaleFactor).toInt(), (y / scaleFactor).toInt(), color.hexValue, false)
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guiGraphics.drawString(
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Minecraft.getInstance().font, text,
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(x / scaleFactor).toInt(), (y / scaleFactor).toInt(),
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ARGB.opaque(color.hexValue), false
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)
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val factorToOriginal = 1F / scaleFactor
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stack.scale(factorToOriginal, factorToOriginal, Matrix3x2f())
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}
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@ -1,6 +1,5 @@
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package fr.username404.snowygui.utils
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import com.mojang.blaze3d.buffers.GpuBuffer
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import com.mojang.blaze3d.opengl.GlCommandEncoder
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import com.mojang.blaze3d.opengl.GlStateManager
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import com.mojang.blaze3d.pipeline.RenderPipeline
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@ -14,6 +13,9 @@ import fr.username404.snowygui.gui.feature.Colors
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import fr.username404.snowygui.gui.hextoRGB
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import net.minecraft.client.Minecraft
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import net.minecraft.client.renderer.RenderPipelines
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import org.joml.Matrix4f
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import org.joml.Vector3f
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import org.joml.Vector4f
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import java.util.OptionalDouble
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import java.util.OptionalInt
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@ -22,16 +24,13 @@ object RenderingUtil {
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fun VertexConsumer.colorIt(color: Int, opacity: Float = 1F): VertexConsumer = hextoRGB(color).run {
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setColor(get(0), get(1), get(2), opacity)
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}
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fun colorShader() {
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RenderSystem.setupOverlayColor(Minecraft.getInstance().mainRenderTarget.colorTextureView)
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}
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fun colorShader() {}
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fun prepareDraw() {
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colorShader()
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GlStateManager._enableBlend()
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}
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fun endDraw() {
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GlStateManager._disableBlend()
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RenderSystem.teardownOverlayColor()
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}
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fun drawRectangle(
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x: Double, y: Double, height: Int, width: Int,
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@ -45,6 +44,13 @@ object RenderingUtil {
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addVertex(x, y, 0.0F).colorIt()
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}
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val gpuSlice = RenderSystem.getDynamicUniforms().writeTransform(
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RenderSystem.getModelViewMatrix(),
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Vector4f(1F, 1F, 1F, 1F), // Alternative to old setShaderColor
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Vector3f(),
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Matrix4f(),
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0.0F
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)
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fun renderBufferWithPipeline(
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name: String? = "Dynamic vertex buffer",
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renderPipeline: RenderPipeline,
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@ -66,7 +72,7 @@ object RenderingUtil {
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).use { renderPass ->
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encoder.inRenderPass = false;
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RenderSystem.getDevice().createBuffer(
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{ name }, GpuBuffer.USAGE_VERTEX + GpuBuffer.USAGE_MAP_WRITE, meshData.vertexBuffer()
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{ name }, 40, meshData.vertexBuffer()
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).use { buffer ->
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val autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(mode)
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renderPass.setPipeline(renderPipeline)
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@ -75,6 +81,11 @@ object RenderingUtil {
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autoStorageIndexBuffer.getBuffer(meshData.drawState().indexCount()),
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autoStorageIndexBuffer.type()
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)
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// RenderSystem.bindDefaultUniforms(renderPass)
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renderPass.setUniform(
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"DynamicTransforms",
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gpuSlice
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)
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uniformAndSamplerConsumer?.invoke(renderPass)
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renderPass.drawIndexed(0, 0, meshData.drawState().indexCount(), 1)
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}
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