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fix: do not glClear with red
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@ -48,7 +48,7 @@ class CBindOwnFramebufferPassElement final: public IPassElement {
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m_pFramebuffer->bind();
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m_pFramebuffer->bind();
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g_pHyprOpenGL->m_renderData.currentFB = m_pFramebuffer;
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g_pHyprOpenGL->m_renderData.currentFB = m_pFramebuffer;
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GLCALL(glClearColor(1, 0, 0, 0));
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GLCALL(glClearColor(0, 0, 0, 0));
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GLCALL(glClear(GL_COLOR_BUFFER_BIT));
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GLCALL(glClear(GL_COLOR_BUFFER_BIT));
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}
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}
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