feat: it does something to the windows! but it's wrong :)

This commit is contained in:
Matias 2025-07-10 23:57:30 +02:00
parent 54dd465e60
commit 29b5bd78e4
No known key found for this signature in database
GPG Key ID: ED35A6AC65A06B69

View File

@ -1,16 +1,15 @@
#include "src/helpers/math/Math.hpp"
#include <hyprgraphics/color/Color.hpp>
#define WLR_USE_UNSTABLE
#include "globals.hpp"
#include "src/helpers/math/Math.hpp"
#include <hyprgraphics/color/Color.hpp>
// version.hpp will be generated by meson
#include "src/render/Shader.hpp"
#include "version.hpp"
#include <hyprland/src/Compositor.hpp>
#include <hyprland/src/desktop/Window.hpp>
#include <hyprland/src/render/Renderer.hpp>
#include <hyprland/src/render/Transformer.hpp>
#include <hyprland/src/desktop/Window.hpp>
#include <unistd.h>
// Do NOT change this function.
@ -25,18 +24,23 @@ class CWindowTransformer : public IWindowTransformer {
private:
float rot = 0;
Vector2D m_prevPos;
};
std::vector<CWindowTransformer*> ptrs;
Vector2D oldPos, newPos;
void renderTex(CBox monbox, CTexture& tex, float rot) {
if (g_pHyprOpenGL->m_renderData.damage.empty()) return;
if (g_pHyprOpenGL->m_renderData.damage.empty())
return;
CBox newBox = monbox.scale(g_pHyprOpenGL->m_renderData.renderModif.combinedScale());
g_pHyprOpenGL->m_renderData.renderModif.applyToBox(newBox);
Mat3x3 matrix = g_pHyprOpenGL->m_renderData.monitorProjection.projectBox(monbox, wlTransformToHyprutils(invertTransform(WL_OUTPUT_TRANSFORM_NORMAL)), monbox.rot);
Mat3x3 matrix = g_pHyprOpenGL->m_renderData.monitorProjection.projectBox(
monbox,
wlTransformToHyprutils(invertTransform(WL_OUTPUT_TRANSFORM_NORMAL)),
rot
);
Mat3x3 glMatrix = g_pHyprOpenGL->m_renderData.projection.copy().multiply(matrix);
SShader* shader = &g_pHyprOpenGL->m_shaders->m_shPASSTHRURGBA;
@ -47,30 +51,49 @@ void renderTex(CBox monbox, CTexture& tex, float rot) {
glUseProgram(shader->program);
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
glUniformMatrix3fv(
shader->uniformLocations[SHADER_PROJ],
1,
GL_TRUE,
glMatrix.getMatrix().data()
);
#else
glMatrix.transpose();
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
glUniform1i(shader->uniformLocations[SHADER_TEX], 0);
const auto TOPLEFT = Vector2D(newBox.x, newBox.y);
const auto FULLSIZE = Vector2D(newBox.width, newBox.height);
glUniform2f(shader->topLeft, TOPLEFT.x, TOPLEFT.y);
glUniform2f(shader->fullSize, FULLSIZE.x, FULLSIZE.y);
glUniform1f(shader->radius, 0);
glUniform2f(shader->uniformLocations[SHADER_TOP_LEFT], TOPLEFT.x, TOPLEFT.y);
glUniform2f(shader->uniformLocations[SHADER_FULL_SIZE], FULLSIZE.x, FULLSIZE.y);
glUniform1f(shader->uniformLocations[SHADER_RADIUS], 0);
glUniform1i(shader->discardOpaque, 0);
glUniform1i(shader->discardAlpha, 0);
glUniform1i(shader->uniformLocations[SHADER_DISCARD_OPAQUE], 0);
glUniform1i(shader->uniformLocations[SHADER_DISCARD_ALPHA], 0);
glUniform1f(shader->alpha, 1);
glUniform1f(shader->uniformLocations[SHADER_ALPHA], 1);
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(
shader->uniformLocations[SHADER_POS_ATTRIB],
2,
GL_FLOAT,
GL_FALSE,
0,
fullVerts
);
glVertexAttribPointer(
shader->uniformLocations[SHADER_TEX_ATTRIB],
2,
GL_FLOAT,
GL_FALSE,
0,
fullVerts
);
glEnableVertexAttribArray(shader->posAttrib);
glEnableVertexAttribArray(shader->texAttrib);
glEnableVertexAttribArray(shader->uniformLocations[SHADER_POS_ATTRIB]);
glEnableVertexAttribArray(shader->uniformLocations[SHADER_TEX_ATTRIB]);
for (auto& RECT : g_pHyprOpenGL->m_renderData.damage.getRects()) {
g_pHyprOpenGL->scissor(&RECT);
@ -79,19 +102,26 @@ void renderTex(CBox monbox, CTexture& tex, float rot) {
g_pHyprOpenGL->scissor(nullptr);
glDisableVertexAttribArray(shader->posAttrib);
glDisableVertexAttribArray(shader->texAttrib);
glDisableVertexAttribArray(shader->uniformLocations[SHADER_POS_ATTRIB]);
glDisableVertexAttribArray(shader->uniformLocations[SHADER_TEX_ATTRIB]);
glBindTexture(tex.m_target, 0);
}
void CWindowTransformer::preWindowRender(CSurfacePassElement::SRenderData* pRenderData) {
oldPos = pRenderData->pos;
auto&& newPos = pRenderData->pos;
pRenderData->pos.x = pRenderData->pMonitor->m_size.x / 2.f - pRenderData->w / 2.f;
pRenderData->pos.y = pRenderData->pMonitor->m_size.y / 2.f - pRenderData->h / 2.f;
auto delta = newPos - m_prevPos;
newPos = {(double)pRenderData->pos.x, (double)pRenderData->pos.y};
rot = delta.x * 9999;
rot = 30;
std::println("{}", rot);
pRenderData->pos.x += 50;
pRenderData->rounding = 5;
pRenderData->alpha = 0.9;
m_prevPos = newPos;
}
CFramebuffer* CWindowTransformer::transform(CFramebuffer* in) {
@ -105,8 +135,12 @@ CFramebuffer* CWindowTransformer::transform(CFramebuffer* in) {
off.bind();
g_pHyprOpenGL->clear(CHyprColor {0, 0, 0, 0});
CBox monbox = {oldPos.x - newPos.x, oldPos.y - newPos.y, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x,
g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y};
CBox monbox = {
m_prevPos.x,
m_prevPos.y,
g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x,
g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y
};
renderTex(monbox, *in->getTexture(), rot);
@ -118,7 +152,9 @@ CFramebuffer* CWindowTransformer::transform(CFramebuffer* in) {
void onNewWindow(std::any data) {
// data is guaranteed
auto PWINDOW = std::any_cast<PHLWINDOW>(data);
ptrs.push_back(static_cast<CWindowTransformer*>(PWINDOW->m_transformers.emplace_back(new CWindowTransformer{}).get()));
ptrs.push_back(static_cast<CWindowTransformer*>(
PWINDOW->m_transformers.emplace_back(new CWindowTransformer {}).get()
));
HyprlandAPI::addNotification(PHANDLE, "onnewwindow", CHyprColor {0.f, 1.f, 1.f, 1.f}, 5000);
std::println("onnewwindow");
@ -165,4 +201,3 @@ APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
APICALL EXPORT void PLUGIN_EXIT() {
g_p = nullptr;
}