Initial Commit

This commit is contained in:
Stanisław Zagórowski 2023-04-06 14:08:42 +02:00
commit 673c9e995a
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---
Language: Cpp
BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
AlignConsecutiveMacros: true
AlignConsecutiveAssignments: true
AlignEscapedNewlines: Right
AlignOperands: false
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AllowShortLambdasOnASingleLine: All
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AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BreakBeforeBraces: Attach
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: AfterColon
ColumnLimit: 180
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: false
IncludeBlocks: Preserve
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IndentWidth: 4
PointerAlignment: Left
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compile_flags.txt
obj/

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# compile with HYPRLAND_HEADERS=<path_to_hl> make all
# make sure that the path above is to the root hl repo directory, NOT src/
# and that you have ran `make protocols` in the hl dir.
# This Makefile is not intended to be used directly, but rather as a template for your own plugin
# Change the PLUGIN_NAME variable to the name of your plugin
PLUGIN_NAME=example
# Enable parallel builds
MAKEFLAGS := --jobs=$(shell nproc)
MAKEFLAGS += --output-sync=target
# Source files
SOURCE_FILES=$(wildcard src/*.cpp)
# Add any new source file directories to the SOURCE_FILES variable
# SOURCE_FILES+=<new_source_dir>/*.cpp
# Header files, used to check if they have changed
INCLUDE_FILES=$(wildcard include/*.hpp)
INCLUDE_FILES+=$(wildcard include/*.h)
# Add any new header file directories to the INCLUDE_FILES variable
# INCLUDE_FILES+=<new_header_dir>/*.hpp
# Intermediate object files
OBJECT_DIR=obj
# Compiler flags
COMPILE_FLAGS=-g -fPIC --no-gnu-unique -std=c++23
COMPILE_FLAGS+=-I "/usr/include/pixman-1"
COMPILE_FLAGS+=-I "/usr/include/libdrm"
COMPILE_FLAGS+=-I "${HYPRLAND_HEADERS}"
COMPILE_FLAGS+=-I "${HYPRLAND_HEADERS}/subprojects/wlroots/include"
COMPILE_FLAGS+=-I "${HYPRLAND_HEADERS}/subprojects/wlroots/build/include"
COMPILE_FLAGS+=-Iinclude
# Linker flags, set to shared library (plugin)
LINK_FLAGS=-shared
# Phony targets (i.e. targets that don't actually build anything, and don't track dependencies)
# These will always be run when called
.PHONY: clean clangd
# build
all: check_env $(PLUGIN_NAME).so
# install to ~/.local/share/hyprload/plugins/bin, assuming that hyprload is installed
install: all
cp $(PLUGIN_NAME).so ${HOME}/.local/share/hyprload/plugins/bin
# ensure that HYPRLAND_HEADERS is set, otherwise error. Gives a more helpful error message than just include errors
check_env:
mkdir -p $(OBJECT_DIR)
ifndef HYPRLAND_HEADERS
$(error HYPRLAND_HEADERS is undefined! Please set it to the path to the root of the configured Hyprland repo)
endif
# build the plugin, using the headers from the configured Hyprland repo
$(OBJECT_DIR)/%.o: src/%.cpp $(INCLUDE_FILES)
g++ -c -o $@ $< $(COMPILE_FLAGS)
$(PLUGIN_NAME).so: $(addprefix $(OBJECT_DIR)/, $(notdir $(SOURCE_FILES:.cpp=.o)))
g++ $(LINK_FLAGS) -o $@ $^ $(COMPILE_FLAGS)
# clean up
clean:
rm -f $(OBJECT_DIR)/*.o
rm -f ./$(PLUGIN_NAME).so
# generate compile_flags.txt for clangd, if you use it. This is not necessary for building the plugin
# the alternative is to use the compile_commands.json file generated by eg. bear
clangd:
echo "$(COMPILE_FLAGS)" | sed 's/ -/\n-/g' | sed 's/--no-gnu-unique//g' | sed 's/-I \//-I\//g' | sed 's/std=c++23/std=c++2b/g' > compile_flags.txt

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# Hyprland Plugin Template
The goal of this repository is to create a robust `Hyprland` plugin template, with
- A working, extensible `Makefile`
- [`hyprload`](https://github.com/Duckonaut/hyprload) support out of the box
- Environment set up guide
- Clangd flags set up for autocomplete and error checking
It is highly recommended to read the [Plugin development](https://wiki.hyprland.org/Plugins/Development/Getting-Started/)
section of the Hyprland Wiki first. Some stuff will be different in this template, but it gives
you a general idea about what's going on
## Support
If you have any issues setting this up, open an issue in this repository. I will try to help.
## Setup
This is a github template repository. To use it, use the green **Use this template** button
at the top of the repository file view.
### Setting up a development environment
#### Text editor and autocompletion
For a code editor, I recommend VS Code or Neovim, but anything that can use Clangd will work
If you use Clangd, `make clangd` will generate a simple `compile_flags.txt` file with the proper
include paths and flags, which will make Clangd recognize the includes etc.
> **Warning**: Compiling the plugin should still be done using GCC 12+. Clang does not properly
> build Hyprland, and is very fussy about the hook system. You will most likely encounter errors
> like `cannot cast from type 'void (CCompositor::*)(CWindow *, wlr_surface *)' to pointer type 'void *'`
> This won't happen when building with GCC and can be ignored.
#### HYPRLAND_HEADERS
The most important part of setting up plugin builds is the `HYPRLAND_HEADERS` variable.
Plugins can hook directly into Hyprland's C++ code, which is what makes them so powerful.
Because of that, they need to be able to *see* the Hyprland source. `HYPRLAND_HEADERS` ensures
that.
When building your own plugins for testing, you will need to manually define it using
`export HYPRLAND_HEADERS=(PATH_TO_HYPRLAND_SOURCE_ROOT)` before running `make` commands. You
can use a local path if you keep `Hyprland` source anyway, but I'd definitely recomment using
`hyprload`. If you use your local source different from the `hyprload` one, make sure to
run `make pluginenv` in the Hyprland folder.
And here, excuse me, but I will go on a tangent about why `hyprload` is great:
#### Hyprload, and why it's useful for plugin development
If you use `hyprload`, it will keep a copy of Hyprland source code up to date with the Hyprland
version you're running in `$HOME/.local/share/hyprload/hyprland`, and you can use that as your
`HYPRLAND_HEADERS` path.
When installing your plugin on other people's computers, `hyprload` will automatically define
`HYPRLAND_HEADERS` to that path to ensure maximum compatibility.
When developing plugins and frequently changing them, the `make install` command will
automatically place your plugin build in the directory `hyprload` automatically loads. You can
reload plugins when testing using the `hyprload,reload` dispatcher (bind it in your
`hyprland.conf`
#### Making it Your Own
To change your plugin name, version, and author (that's you!) there are 3 variables that need
changing (I would like to streamline it somehow, but it's manageable for now)
- `main.cpp`: The `PLUGIN_INIT` function returns a struct with the plugin name, description,
author and version. Change those.
- `Makefile`: At the top of the file, the variable `PLUGIN_NAME` contains the name of the plugin
`.so` that will be built. This should generally match your plugin name.
- `hyprload.toml`: The `[examplePlugin]` and `[examplePlugin.build]` should be changed to match
the name of your plugin. `hyprload` will look at these dictionaries for info about the plugin.
For more info, see [hyprload docs](https://github.com/Duckonaut/hyprload#format)
## Building and testing
After making sure you have defined `HYPRLAND_HEADERS` (you might need to do this *every time
you open a new terminal* if you don't put it in your `.bashrc` or `.zshrc` or whatever), the
steps to build are simple
### Manual way of doing things
- `make`: This will build the `PLUGIN_NAME.so` file.
- `hyprctl plugin unload $PWD/PLUGIN_NAME.so`: If you have an old version loaded, unload it
- `hyprctl plugin load $PWD/PLUGIN_NAME.so`: Load the plugin
### The `hyprload` way
This works rather well in nested Hyprland sessions, since `hyprload` keeps sessions separate.
- `make install`: This will build and copy the plugin to the `hyprload` plugin directory.
- Reload `hyprload` for the changes to take effect
### Nested Hyprland
Developing a plugin may be tough. You might crash Hyprland a couple times. For this reason,
it's a good idea to develop them in a nested Hyprland session. If you run `Hyprland` from an
existing Hyprland session, it'll open in a window. If this window crashes, it's pretty much fine!
Refer to the [Hyprland wiki](http://wiki.hyprland.org/Plugins/Development/Getting-Started/#setting-up-a-development-environment)
for more info.
## ""Publishing""
If you haven't messed up your `hyprload.toml` manifest too badly, anyone should be able to use
your plugin by just adding `'YOUR_GITHUB_NAME/YOUR_PLUGIN'` to their own `hyprload.toml` config!

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#pragma once
#define WLR_USE_UNSTABLE
#include <src/render/decorations/IHyprWindowDecoration.hpp>
class CCustomDecoration : public IHyprWindowDecoration {
public:
CCustomDecoration(CWindow*);
virtual ~CCustomDecoration();
virtual SWindowDecorationExtents getWindowDecorationExtents();
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual eDecorationType getDecorationType();
virtual void updateWindow(CWindow*);
virtual void damageEntire();
private:
SWindowDecorationExtents m_seExtents;
CWindow* m_pWindow = nullptr;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
};

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#pragma once
#define WLR_USE_UNSTABLE
#include <src/layout/IHyprLayout.hpp>
struct SWindowData {
CWindow* pWindow = nullptr;
};
class CHyprCustomLayout : public IHyprLayout {
public:
virtual void onWindowCreatedTiling(CWindow*);
virtual void onWindowRemovedTiling(CWindow*);
virtual bool isWindowTiled(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void recalculateWindow(CWindow*);
virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool);
virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
virtual void switchWindows(CWindow*, CWindow*);
virtual void alterSplitRatio(CWindow*, float, bool);
virtual std::string getLayoutName();
virtual void replaceWindowDataWith(CWindow* from, CWindow* to);
virtual void onEnable();
virtual void onDisable();
private:
std::vector<SWindowData> m_vWindowData;
};

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#pragma once
#include <src/plugins/PluginAPI.hpp>
inline HANDLE PHANDLE = nullptr;

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#include "customDecoration.hpp"
#include <src/Window.hpp>
#include <src/Compositor.hpp>
#include "globals.hpp"
CCustomDecoration::CCustomDecoration(CWindow* pWindow) {
m_pWindow = pWindow;
m_vLastWindowPos = pWindow->m_vRealPosition.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec();
}
CCustomDecoration::~CCustomDecoration() {
damageEntire();
}
SWindowDecorationExtents CCustomDecoration::getWindowDecorationExtents() {
return m_seExtents;
}
void CCustomDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
if (!g_pCompositor->windowValidMapped(m_pWindow))
return;
if (!m_pWindow->m_sSpecialRenderData.decorate)
return;
static auto* const PCOLOR = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:example:border_color")->intValue;
static auto* const PROUNDING = &HyprlandAPI::getConfigValue(PHANDLE, "decoration:rounding")->intValue;
static auto* const PBORDERSIZE = &HyprlandAPI::getConfigValue(PHANDLE, "general:border_size")->intValue;
const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ?
0 :
(m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying());
// draw the border
wlr_box fullBox = {(int)(m_vLastWindowPos.x - *PBORDERSIZE), (int)(m_vLastWindowPos.y - *PBORDERSIZE), (int)(m_vLastWindowSize.x + 2.0 * *PBORDERSIZE),
(int)(m_vLastWindowSize.y + 2.0 * *PBORDERSIZE)};
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.x += offset.x;
fullBox.y += offset.y;
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
g_pHyprOpenGL->scissor((wlr_box*)nullptr);
scaleBox(&fullBox, pMonitor->scale);
g_pHyprOpenGL->renderBorder(&fullBox, CColor(*PCOLOR), *PROUNDING * pMonitor->scale + *PBORDERSIZE * 2, a);
}
eDecorationType CCustomDecoration::getDecorationType() {
return DECORATION_CUSTOM;
}
void CCustomDecoration::updateWindow(CWindow* pWindow) {
m_vLastWindowPos = pWindow->m_vRealPosition.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec();
damageEntire();
}
void CCustomDecoration::damageEntire() {
wlr_box dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
(int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y};
g_pHyprRenderer->damageBox(&dm);
}

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#include "customLayout.hpp"
#include <src/Compositor.hpp>
#include "globals.hpp"
void CHyprCustomLayout::onWindowCreatedTiling(CWindow* pWindow) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const auto SIZE = PMONITOR->vecSize;
// these are used for focus and move calculations, and are *required* to touch for moving focus to work properly.
pWindow->m_vPosition = Vector2D{(SIZE.x / 2.0) * (m_vWindowData.size() % 2), (SIZE.y / 2.0) * (int)(m_vWindowData.size() > 1)};
pWindow->m_vSize = SIZE / 2.0;
// this is the actual pos and size of the window (where it's rendered)
pWindow->m_vRealPosition = pWindow->m_vPosition + Vector2D{10, 10};
pWindow->m_vRealSize = pWindow->m_vSize - Vector2D{20, 20};
const auto PDATA = &m_vWindowData.emplace_back();
PDATA->pWindow = pWindow;
}
void CHyprCustomLayout::onWindowRemovedTiling(CWindow* pWindow) {
std::erase_if(m_vWindowData, [&](const auto& other) { return other.pWindow == pWindow; });
}
bool CHyprCustomLayout::isWindowTiled(CWindow* pWindow) {
return std::find_if(m_vWindowData.begin(), m_vWindowData.end(), [&](const auto& other) { return other.pWindow == pWindow; }) != m_vWindowData.end();
}
void CHyprCustomLayout::recalculateMonitor(const int& eIdleInhibitMode) {
; // empty
}
void CHyprCustomLayout::recalculateWindow(CWindow* pWindow) {
; // empty
}
void CHyprCustomLayout::resizeActiveWindow(const Vector2D& delta, CWindow* pWindow) {
; // empty
}
void CHyprCustomLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode mode, bool on) {
; // empty
}
std::any CHyprCustomLayout::layoutMessage(SLayoutMessageHeader header, std::string content) {
return "";
}
SWindowRenderLayoutHints CHyprCustomLayout::requestRenderHints(CWindow* pWindow) {
return {};
}
void CHyprCustomLayout::switchWindows(CWindow* pWindowA, CWindow* pWindowB) {
; // empty
}
void CHyprCustomLayout::alterSplitRatio(CWindow* pWindow, float delta, bool exact) {
; // empty
}
std::string CHyprCustomLayout::getLayoutName() {
return "custom";
}
void CHyprCustomLayout::replaceWindowDataWith(CWindow* from, CWindow* to) {
; // empty
}
void CHyprCustomLayout::onEnable() {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || !w->m_bIsMapped || w->m_bFadingOut || w->m_bIsFloating)
continue;
onWindowCreatedTiling(w.get());
}
}
void CHyprCustomLayout::onDisable() {
m_vWindowData.clear();
}

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#define WLR_USE_UNSTABLE
#include "globals.hpp"
#include <src/Window.hpp>
#include <src/Compositor.hpp>
#include "customLayout.hpp"
#include "customDecoration.hpp"
#include <unistd.h>
#include <thread>
// Methods
inline std::unique_ptr<CHyprCustomLayout> g_pCustomLayout;
inline CFunctionHook* g_pFocusHook = nullptr;
inline CFunctionHook* g_pMotionHook = nullptr;
inline CFunctionHook* g_pMouseDownHook = nullptr;
typedef void (*origFocusWindow)(void*, CWindow*, wlr_surface*);
typedef void (*origMotion)(wlr_seat*, uint32_t, double, double);
typedef void (*origMouseDownNormal)(void*, wlr_pointer_button_event*);
// Do NOT change this function.
APICALL EXPORT std::string PLUGIN_API_VERSION() {
return HYPRLAND_API_VERSION;
}
static void onActiveWindowChange(void* self, std::any data) {
try {
auto* const PWINDOW = std::any_cast<CWindow*>(data);
HyprlandAPI::addNotification(PHANDLE, "[ExamplePlugin] Active window: " + (PWINDOW ? PWINDOW->m_szTitle : "None"), CColor{0.f, 0.5f, 1.f, 1.f}, 5000);
} catch (std::bad_any_cast& e) { HyprlandAPI::addNotification(PHANDLE, "[ExamplePlugin] Active window: None", CColor{0.f, 0.5f, 1.f, 1.f}, 5000); }
}
static void onNewWindow(void* self, std::any data) {
auto* const PWINDOW = std::any_cast<CWindow*>(data);
HyprlandAPI::addWindowDecoration(PHANDLE, PWINDOW, new CCustomDecoration(PWINDOW));
}
void hkFocusWindow(void* thisptr, CWindow* pWindow, wlr_surface* pSurface) {
// HyprlandAPI::addNotification(PHANDLE, getFormat("FocusWindow with %lx %lx", pWindow, pSurface), CColor{0.f, 1.f, 1.f, 1.f}, 5000);
(*(origFocusWindow)g_pFocusHook->m_pOriginal)(thisptr, pWindow, pSurface);
}
void hkNotifyMotion(wlr_seat* wlr_seat, uint32_t time_msec, double sx, double sy) {
// HyprlandAPI::addNotification(PHANDLE, getFormat("NotifyMotion with %lf %lf", sx, sy), CColor{0.f, 1.f, 1.f, 1.f}, 5000);
(*(origMotion)g_pMotionHook->m_pOriginal)(wlr_seat, time_msec, sx, sy);
}
void hkProcessMouseDownNormal(void* thisptr, wlr_pointer_button_event* e) {
// HyprlandAPI::addNotification(PHANDLE, "Mouse down normal!", CColor{0.8f, 0.2f, 0.5f, 1.0f}, 5000);
(*(origMouseDownNormal)g_pMouseDownHook->m_pOriginal)(thisptr, e);
}
APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
PHANDLE = handle;
HyprlandAPI::addNotification(PHANDLE, "Hello World from an example plugin!", CColor{0.f, 1.f, 1.f, 1.f}, 5000);
HyprlandAPI::registerCallbackDynamic(PHANDLE, "activeWindow", [&](void* self, std::any data) { onActiveWindowChange(self, data); });
HyprlandAPI::registerCallbackDynamic(PHANDLE, "openWindow", [&](void* self, std::any data) { onNewWindow(self, data); });
g_pCustomLayout = std::make_unique<CHyprCustomLayout>();
HyprlandAPI::addLayout(PHANDLE, "custom", g_pCustomLayout.get());
HyprlandAPI::addConfigValue(PHANDLE, "plugin:example:border_color", SConfigValue{.intValue = configStringToInt("rgb(44ee44)")});
HyprlandAPI::addDispatcher(PHANDLE, "example", [](std::string arg) { HyprlandAPI::addNotification(PHANDLE, "Arg passed: " + arg, CColor{0.5f, 0.5f, 0.7f, 1.0f}, 5000); });
// Hook a public member
g_pFocusHook = HyprlandAPI::createFunctionHook(PHANDLE, (void*)&CCompositor::focusWindow, (void*)&hkFocusWindow);
// Hook a public non-member
g_pMotionHook = HyprlandAPI::createFunctionHook(PHANDLE, (void*)&wlr_seat_pointer_notify_motion, (void*)&hkNotifyMotion);
// Hook a private member
static const auto METHODS = HyprlandAPI::findFunctionsByName(PHANDLE, "processMouseDownNormal");
g_pMouseDownHook = HyprlandAPI::createFunctionHook(PHANDLE, METHODS[0].address, (void*)&hkProcessMouseDownNormal);
// fancy notifications
HyprlandAPI::addNotificationV2(PHANDLE, {{"text", "Example hint"}, {"time", (uint64_t)10000}, {"color", CColor(0.2, 0.2, 0.9, 1.0)}, {"icon", ICON_HINT}});
// Enable our hooks
g_pFocusHook->hook();
g_pMotionHook->hook();
g_pMouseDownHook->hook();
HyprlandAPI::reloadConfig();
return {"ExamplePlugin", "An example plugin", "Vaxry", "1.0"};
}
APICALL EXPORT void PLUGIN_EXIT() {
HyprlandAPI::invokeHyprctlCommand("seterror", "disable");
}