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https://git.allpurposem.at/mat/WiggleWobble.git
synced 2025-12-23 13:01:28 +01:00
feat: switch to hooking renderWindow and inserting a pass beforehand
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parent
734911c395
commit
81723f4cca
206
src/main.cpp
206
src/main.cpp
@ -3,13 +3,17 @@
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#include <hyprgraphics/color/Color.hpp>
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// version.hpp will be generated by meson
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#include "src/plugins/PluginAPI.hpp"
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#include "src/render/Framebuffer.hpp"
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#include "src/render/Shader.hpp"
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#include "src/render/pass/PassElement.hpp"
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#include "src/render/pass/RectPassElement.hpp"
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#include "version.hpp"
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/desktop/Window.hpp>
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#include <hyprland/src/render/Renderer.hpp>
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#include <hyprland/src/render/Transformer.hpp>
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#include <hyprutils/math/Region.hpp>
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#include <unistd.h>
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// Do NOT change this function.
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@ -17,140 +21,82 @@ APICALL EXPORT std::string PLUGIN_API_VERSION() {
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return HYPRLAND_API_VERSION;
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}
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class CWindowTransformer: public IWindowTransformer {
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class CBindOwnFramebuffer final: public IPassElement {
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public:
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virtual CFramebuffer* transform(CFramebuffer* in);
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virtual void preWindowRender(CSurfacePassElement::SRenderData* pRenderData);
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explicit CBindOwnFramebuffer(CFramebuffer m_framebuffer) :
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m_framebuffer(std::move(m_framebuffer)) {}
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void draw(const CRegion& damage);
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bool needsLiveBlur() {
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return true;
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}
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bool needsPrecomputeBlur() {
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return false;
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}
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const char* passName() {
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return "BIND_OWN_FRAMEBUFFER";
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}
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private:
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float m_rot = 0;
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Vector2D m_prevPos;
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CFramebuffer m_framebuffer;
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};
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std::vector<CWindowTransformer*> ptrs;
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void renderTex(CBox monbox, CTexture& tex, float rot) {
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if (g_pHyprOpenGL->m_renderData.damage.empty())
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return;
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CBox newBox = monbox.scale(g_pHyprOpenGL->m_renderData.renderModif.combinedScale());
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g_pHyprOpenGL->m_renderData.renderModif.applyToBox(newBox);
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Mat3x3 matrix = g_pHyprOpenGL->m_renderData.monitorProjection.projectBox(
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monbox,
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wlTransformToHyprutils(invertTransform(WL_OUTPUT_TRANSFORM_NORMAL)),
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rot
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);
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Mat3x3 glMatrix = g_pHyprOpenGL->m_renderData.projection.copy().multiply(matrix);
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SShader* shader = &g_pHyprOpenGL->m_shaders->m_shPASSTHRURGBA;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(tex.m_target, tex.m_texID);
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glUseProgram(shader->program);
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glUniformMatrix3fv(
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shader->uniformLocations[SHADER_PROJ],
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1,
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GL_TRUE,
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glMatrix.getMatrix().data()
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);
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glUniform1i(shader->uniformLocations[SHADER_TEX], 0);
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const auto TOPLEFT = Vector2D(newBox.x, newBox.y);
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const auto FULLSIZE = Vector2D(newBox.width, newBox.height);
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glUniform2f(shader->uniformLocations[SHADER_TOP_LEFT], TOPLEFT.x, TOPLEFT.y);
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glUniform2f(shader->uniformLocations[SHADER_FULL_SIZE], FULLSIZE.x, FULLSIZE.y);
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glUniform1f(shader->uniformLocations[SHADER_RADIUS], 0);
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glUniform1i(shader->uniformLocations[SHADER_DISCARD_OPAQUE], 0);
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glUniform1i(shader->uniformLocations[SHADER_DISCARD_ALPHA], 0);
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glUniform1f(shader->uniformLocations[SHADER_ALPHA], 1);
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glVertexAttribPointer(
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shader->uniformLocations[SHADER_POS_ATTRIB],
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2,
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GL_FLOAT,
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GL_FALSE,
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0,
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fullVerts
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);
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glVertexAttribPointer(
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shader->uniformLocations[SHADER_TEX_ATTRIB],
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2,
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GL_FLOAT,
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GL_FALSE,
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0,
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fullVerts
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);
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glEnableVertexAttribArray(shader->uniformLocations[SHADER_POS_ATTRIB]);
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glEnableVertexAttribArray(shader->uniformLocations[SHADER_TEX_ATTRIB]);
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for (auto& RECT : g_pHyprOpenGL->m_renderData.damage.getRects()) {
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g_pHyprOpenGL->scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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g_pHyprOpenGL->scissor(nullptr);
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glDisableVertexAttribArray(shader->uniformLocations[SHADER_POS_ATTRIB]);
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glDisableVertexAttribArray(shader->uniformLocations[SHADER_TEX_ATTRIB]);
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glBindTexture(tex.m_target, 0);
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}
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void CWindowTransformer::preWindowRender(CSurfacePassElement::SRenderData* pRenderData) {
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auto&& newPos = pRenderData->pos;
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auto delta = newPos - m_prevPos;
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m_rot = delta.x * 0.01f;
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std::println("delta.x: {}", delta.x);
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// pRenderData->pos.x += 50;
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pRenderData->rounding = 5;
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pRenderData->alpha = 0.9;
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m_prevPos = newPos;
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}
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CFramebuffer* CWindowTransformer::transform(CFramebuffer* in) {
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static CFramebuffer off;
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if (!off.isAllocated() || off.m_size != in->m_size) {
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off.release();
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off.alloc(in->m_size.x, in->m_size.y);
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}
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off.bind();
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g_pHyprOpenGL->clear(CHyprColor {0, 0, 0, 0});
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CBox monbox = {// m_prevPos.x,
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// m_prevPos.y,
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0,
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0,
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g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.x,
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g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize.y
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};
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renderTex(monbox, *in->getTexture(), m_rot);
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return &off;
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}
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void onNewWindow(std::any data) {
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// data is guaranteed
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auto PWINDOW = std::any_cast<PHLWINDOW>(data);
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ptrs.push_back(static_cast<CWindowTransformer*>(
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PWINDOW->m_transformers.emplace_back(new CWindowTransformer {}).get()
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));
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}
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static SP<HOOK_CALLBACK_FN> g_p = nullptr;
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static SP<HOOK_CALLBACK_FN> g_openWindow = nullptr;
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inline CFunctionHook* g_pRenderWindowHook = nullptr;
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typedef void (*origRenderWindow)(
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void*,
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PHLWINDOW,
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PHLMONITOR,
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const Time::steady_tp&,
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bool,
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eRenderPassMode,
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bool,
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bool
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);
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void hkRenderWindow(
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void* thisptr,
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PHLWINDOW pWindow,
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PHLMONITOR pMonitor,
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const Time::steady_tp& time,
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bool decorate,
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eRenderPassMode mode,
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bool ignorePosition = false,
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bool standalone = false
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) {
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std::println("renderWindow hooked!");
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CHyprRenderer* pRenderer = (CHyprRenderer*)thisptr;
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CBox monbox =
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{pWindow->m_position.x, pWindow->m_position.y, pWindow->m_size.x, pWindow->m_size.y};
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// test that it works
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CRectPassElement::SRectData data;
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data.color = CHyprColor(1, 0, 0, 0.2f);
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data.box = monbox;
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pRenderer->m_renderPass.add(makeUnique<CRectPassElement>(data));
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// then call the original...
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(*(origRenderWindow)g_pRenderWindowHook->m_original)(
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thisptr,
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pWindow,
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pMonitor,
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time,
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decorate,
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mode,
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ignorePosition,
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standalone
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);
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}
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APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
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PHANDLE = handle;
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@ -169,12 +115,17 @@ APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
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throw std::runtime_error("[WiggleWobble] Version mismatch");
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}
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g_p = HyprlandAPI::registerCallbackDynamic(
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g_openWindow = HyprlandAPI::registerCallbackDynamic(
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PHANDLE,
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"openWindow",
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[](void* self, SCallbackInfo& info, std::any data) { onNewWindow(data); }
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);
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static const auto METHODS = HyprlandAPI::findFunctionsByName(PHANDLE, "renderWindow");
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g_pRenderWindowHook =
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HyprlandAPI::createFunctionHook(handle, METHODS[0].address, (void*)&hkRenderWindow);
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g_pRenderWindowHook->hook();
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HyprlandAPI::reloadConfig();
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HyprlandAPI::addNotification(
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@ -188,5 +139,6 @@ APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
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}
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APICALL EXPORT void PLUGIN_EXIT() {
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g_p = nullptr;
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g_pRenderWindowHook = nullptr;
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g_openWindow = nullptr;
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}
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