# Hyprland Plugin Template The goal of this repository is to create a robust `Hyprland` plugin template, with - A working, extensible `Makefile` - [`hyprload`](https://github.com/Duckonaut/hyprload) support out of the box - Environment set up guide - Clangd flags set up for autocomplete and error checking It is highly recommended to read the [Plugin development](https://wiki.hyprland.org/Plugins/Development/Getting-Started/) section of the Hyprland Wiki first. Some stuff will be different in this template, but it gives you a general idea about what's going on ## Support If you have any issues setting this up, open an issue in this repository. I will try to help. ## Setup This is a github template repository. To use it, use the green **Use this template** button at the top of the repository file view. ### Setting up a development environment #### Text editor and autocompletion For a code editor, I recommend VS Code or Neovim, but anything that can use Clangd will work If you use Clangd, `make clangd` will generate a simple `compile_flags.txt` file with the proper include paths and flags, which will make Clangd recognize the includes etc. Alternatively, use [bear](https://github.com/rizsotto/Bear) to generate `compile_commands.json` which is a bit more granular. > **Warning**: Compiling the plugin should still be done using GCC 12+. Clang does not properly > build Hyprland, and is very fussy about the hook system. You will most likely encounter errors > like `cannot cast from type 'void (CCompositor::*)(CWindow *, wlr_surface *)' to pointer type 'void *'` > This won't happen when building with GCC and can be ignored. #### Hyprland headers The most important part of setting up plugin builds is getting access to Hyprland headers Plugins can hook directly into Hyprland's C++ code, which is what makes them so powerful. Because of that, they need to be able to *see* the Hyprland source. When building your own plugins for testing, make sure you have the pkg-config path set up correctly and that your installation of Hyprland has the headers in `/usr/local/include/hyprland`. This requires running `make pluginenv`. #### Hyprload, and why it's useful for plugin development If you use `hyprload`, it makes sure that the pkg-config path and headers are always available. By design it keeps a copy of Hyprland source code up to date with the Hyprland version you're running in `$HOME/.local/share/hyprload/hyprland`, and builds pluginenv whenever needed. When users install your plugin via `hyprload`, it will also automatically set up everything to ensure maximum compatibility. When developing plugins and frequently changing them, the `make install` command will automatically place your plugin build in the directory `hyprload` automatically loads. You can reload plugins when testing using the `hyprload reload` dispatcher (bind it in your `hyprland.conf`, or execute via `hyprctl dispatch hyprload reload`) #### Making it Your Own To change your plugin name, version, and author (that's you!) there are 3 variables that need changing (I would like to streamline it somehow, but it's manageable for now) - `main.cpp`: The `PLUGIN_INIT` function returns a struct with the plugin name, description, author and version. Change those. - `Makefile`: At the top of the file, the variable `PLUGIN_NAME` contains the name of the plugin `.so` that will be built. This should generally match your plugin name. - `hyprload.toml`: The `[examplePlugin]` and `[examplePlugin.build]` should be changed to match the name of your plugin. `hyprload` will look at these dictionaries for info about the plugin. For more info, see [hyprload docs](https://github.com/Duckonaut/hyprload#format) ## Building and testing After having the headers available, the steps to build are simple ### Manually - `make`: This will build the `PLUGIN_NAME.so` file. - `hyprctl plugin unload $PWD/PLUGIN_NAME.so`: If you have an old version loaded, unload it - `hyprctl plugin load $PWD/PLUGIN_NAME.so`: Load the plugin Do note that if you only load/unload from the same path, Hyprland can ignore your changes. ### Using `hyprload` This works rather well in nested Hyprland sessions, since `hyprload` keeps sessions separate. - `make install`: This will build and copy the plugin to the `hyprload` plugin directory. - Reload `hyprload` for the changes to take effect This doesn't have the issue of ignoring changes, because of how `hyprload` handles its loaded plugins. ### Nested Hyprland Developing a plugin may be tough. You might crash Hyprland a couple times. For this reason, it's a good idea to develop them in a nested Hyprland session. If you run `Hyprland` from an existing Hyprland session, it'll open in a window. If this window crashes, it's pretty much fine! Refer to the [Hyprland wiki](http://wiki.hyprland.org/Plugins/Development/Getting-Started/#setting-up-a-development-environment) for more info. ## ""Publishing"" If you haven't messed up your `hyprload.toml` manifest too badly, anyone should be able to use your plugin by just adding `'YOUR_GITHUB_NAME/YOUR_PLUGIN'` to their own `hyprload.toml` config!