GodotScript.hpp: Fix GodotScript constants after the last commit
Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
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@ -9,7 +9,9 @@ struct GsTarget: Target {
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make_task(Define<false>,
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make_task(Define<false>,
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const optional previous = parsedTree.findReferenceByName<Define<false>>(parseComponent.name);
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const optional previous = parsedTree.findReferenceByName<Define<false>>(parseComponent.name);
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if (previous.has_value() and &previous.value().get() == &parseComponent) { // TODO Recursively traverse the parsedTree's parents and their parents to find existing definitions and do it in semantic analysis
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if (previous.has_value() and &previous.value().get() == &parseComponent) { // TODO Recursively traverse the parsedTree's parents and their parents to find existing definitions and do it in semantic analysis
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output << (parseComponent.final ? "const " : "var ");
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output << "var ";
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} else if (parseComponent.final) {
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output << "const ";
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}
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}
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output << parseComponent.name << " = ";
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output << parseComponent.name << " = ";
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transpileTree(parseComponent.content);
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transpileTree(parseComponent.content);
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