Py.hpp, GodotScript.hpp: Add missing pass after empty else branches
Signed-off-by: Username404-59 <w.iron.zombie@gmail.com>
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@ -33,6 +33,7 @@ struct GsTarget: Target {
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} else output << "else";
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} else output << "else";
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output << ':' << separator << indentation;
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output << ':' << separator << indentation;
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separate_transpileTree(parseComponent, 1);
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separate_transpileTree(parseComponent, 1);
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if (parseComponent.empty()) output << "pass";
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)
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)
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};
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};
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}
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}
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@ -31,6 +31,7 @@ struct PyTarget: Target {
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} else output << "else";
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} else output << "else";
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output << ':' << separator << indentation;
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output << ':' << separator << indentation;
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separate_transpileTree(parseComponent, 1);
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separate_transpileTree(parseComponent, 1);
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if (parseComponent.empty()) output << "pass";
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),
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),
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make_task(StandardComponents::Reference,
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make_task(StandardComponents::Reference,
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if (parseComponent.name == "true" or parseComponent.name == "false") {
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if (parseComponent.name == "true" or parseComponent.name == "false") {
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