WiggleWobble/README.md
2025-06-16 13:27:18 +02:00

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# WiggleWobble - Wobbly windows for Hyprland
### Setting up a development environment
**With nix**:
Run `nix develop` before opening your editor, or use [direnv](https://github.com/direnv/direnv).
> `nix develop` will:
> 1. Create a shell with all dependencies installed
> 2. Run `meson setup build`
> 3. Create a **clangd** compatible `compile_commands.json`
**Without nix**:
Run this command to setup the build directory and generate a **clangd** compatible
`compile_commands.json`
```bash
meson setup build && sed -e 's/c++23/c++2b/g' ./build/compile_commands.json > ./compile_commands.json
```
## Building and testing
After `nix develop`, the steps to build are simple
### Manually
This is how you'll build the plugin during development
- `meson setup build`: This will create the `build` directory. You don't always need to run this
after the first time, but sometimes things get borked (don't know why) and you need to `rm -rf
build` and re-setup
- `meson compile -Cbuild`: This will build the `PLUGIN_NAME.so` file.
- `hyprctl plugin unload $PWD/build/src/PLUGIN_NAME.so`: If you have an old version loaded, unload it
- `hyprctl plugin load $PWD/build/src/PLUGIN_NAME.so`: Load the plugin
Do note that if you only load/unload from the same path, Hyprland can ignore your changes.
### Via nix
You don't need this that often for development but you can build directly without `nix develop`
with `nix build`.
### Nested Hyprland
Developing a plugin may be tough. You might crash Hyprland a couple times. For this reason,
it's a good idea to develop them in a nested Hyprland session. If you run `Hyprland` from an
existing Hyprland session, it'll open in a window. If this window crashes, it's pretty much fine!
Refer to the [Hyprland wiki](http://wiki.hyprland.org/Plugins/Development/Getting-Started/#setting-up-a-development-environment)
for more info.