3.0 KiB
1 - Variables
Variables defined using #= can't be changed (they are "final"), while the ones affected using the normal operator (=) can.
helloworld #= "Hello, World!"
2 - (Anonymous) Functions
You can make an anonymous functions using the following syntax:
getHelloWorld: ~String #= {
return "Hello, World!"
}
The type (~String
here, which basically means "an anonymous function that returns a String") can be omitted, see #3.
To define a named (and mandatorily final) function, replace #=
with >>
:
getHelloWorld: String >> {
return "Hello, World!"
}
2.1 - Function parameters
Parameters can be added to an anonymous function by specifying the types as follows:
addIntToString: (int, String)~ #= { a, b;
print_line(b + a)
}
Named functions can have parameters (with mandatory names) like in this example:
addIntToString(a: int, b: String) => {
print_line(b + a)
}
2.2 - Function calls
A function can be simply invoked like this if it has no parameters:
helloWorld()
If a function does have parameters, you can call it with arguments in the right order; if the function is not anonymous, it's also possible to call it by using the names of the corresponding parameters:
addNumbers(int a, int b, int c, int d) >> {
print_line(a + b + c + d)
}
addNumbers(1, 2, 3, 4) # Call without names
addNumbers(a = 1, b = 2, c = 3, d = 4) # Call with names
addNumbers(1, c = 3, b = 2, d = 4)
Note that print and print_line are the only functions that will get transpiled to their equivalents.
3 - Types
Types are inferred, which means that specifying types of variables or returned values is optional.
Note: While primitives types (String
, int
, double
, boolean
, float
) will be transpiled to their equivalents for the target of the transpiler, this is not the case for other types.
Every variable has a static type by default at compile time; it is possible to make a non-final variable dynamic by adding dyn
/dynamic
to the attributes or making it the return type:
dyn helloWorld = 0 # helloWorld: dyn = 0 would also work
helloWorld = "Hello, World!"
The attributes/return types mentioned above can also be used for functions/anonymous functions:
helloWorld: ~dynamic => { return 0 }
dyn helloWorld >> { return 0 } # could be written as helloWorld: dyn >> { return 0 }
4 - Comments
You can add comments to your code; see the following examples showcasing the available syntaxes:
# This is a simple comment
// This is another comment
int ** This is a compact comment, you can insert it pretty much anywhere ** a = 1
5 - Classes
A class can be made with one of the class
and structure
keywords, its name, optional constructors (~()
) where you can add parameters + code that will run when the class is instantiated, and the class body where you can define methods, properties etc:
class Program {
hello #= "Hello"
~(str: String): () {
print(", $str!\n")
}
~() {
print(hello)
}
}
program #= Program("World")