87 lines
2.7 KiB
Markdown
87 lines
2.7 KiB
Markdown
## 1 - Variables
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Variables defined using #= can't be changed (they are "final"), while the ones affected using the normal operator (=) can.
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```
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helloworld #= "Hello, World!"
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```
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## 2 - (Anonymous) Functions
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You can make an anonymous functions using the following syntax:
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```
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getHelloWorld: ~String => {
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return "Hello, World!"
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}
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```
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The type (~String here) can be omitted, see [#3](#3---types).
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Note that you can make `getHelloWorld` final by replacing `=>` with `#=>`.
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To define a **named** (and mandatorily final) function, replace `=>` with `>>` and put the (optional) return type before the function's name:
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```
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String getHelloWorld >> {
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return "Hello, World!"
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}
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```
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### 2.1 - Main
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Main can be a variable named `main` that contains an anonymous function, a function named `main` or a function that has the `as_main` attribute:
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```
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main #=> {}
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main >> {}
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as_main helloWorld >> {}
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```
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### 2.2 - Function parameters
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Parameters can be added to an anonymous function by specifying the types as follows:
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```
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addIntToString (int, String) => { a, b;
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println(b + a)
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}
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```
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Named functions can have parameters **(with mandatory names)** like in this example:
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```
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addIntToString(a: Int, b: String) => {
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println(b + a)
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}
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```
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### 2.3 - Function calls
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A function can be simply invoked like this if it has no parameters:
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```
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helloWorld()
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```
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If a function does have parameters, you can call it with arguments in the right order; if the function is not anonymous, it's also possible to call it by using the names of the corresponding parameters:
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```
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addNumbers(int a, int b, int c, int d) >> {
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println(a + b + c + d)
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}
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addNumbers(1, 2, 3, 4) # Call without names
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addNumbers(a = 1, b = 2, c = 3, d = 4) # Call with names
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addNumbers(1, c = 3, b = 2, d = 4)
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```
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Note that println is the only function that will get transpiled to its equivalent.
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## 3 - Types
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Types are *inferred*, which means that specifying types of variables or returned values is optional.
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<sup>Note: While primitives types (`String`, `int`, `double`, `boolean`, `float`) will be transpiled to their equivalents for the target of the transpiler, this is not the case for other types.<sup>
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Every variable has a static type by default; it is possible to make a **non-final** variable dynamic by adding the `dyn`/`dynamic` attribute:
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```
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dyn helloWorld = 0
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helloWorld = "Hello, World!"
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```
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The attributes mentioned above can also be used as a return type for functions/anonymous functions:
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```
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helloWorld: ~dynamic => { return 0 }
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dyn helloWorld >> { return 0 }
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```
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## 4 - Comments
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You can add comments to your code; see the following examples showcasing the available syntaxes:
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```
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# This is a simple comment
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// This is another comment
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int # This is a compact comment, you can insert it pretty much anywhere # a = 1
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``` |